The philosophy of subjectivity and power in the world of Fallout and Philosophy

• • 🇵🇱 Polski

The article provides a philosophical analysis of the boundaries of humanity and subjectivity, using the Fallout universe as a thought laboratory. The author posits that the status of a person should not be determined by biology or origin (substrate), but by functional psychological abilities, continuity of consciousness, and social relations. The text leads the reader from reflections on identity and memory (referring to Locke and Parfit), through issues of cyborgization and the extended mind, to the political sphere. The main conclusion is that the dispute over the definition of a "person" is not merely an academic discussion in metaphysics, but a real tool of power. In a world of high technology, control over knowledge, information, and definitions becomes the primary mechanism of domination and exclusion, where the ability to label someone as a "machine" or "incompetent" serves to legitimize violence and systemic dependence. Thus, the text shifts the weight of analysis from the question of who a human is to the question of who has the right to define the subjectivity of others.

The philosophy of subjectivity and power in the world of Fallout and Philosophy

Introduction

Is being human a matter of biology, or perhaps a specific set of capabilities? This article analyzes the boundaries of personhood and power, using the Fallout universe as a philosophical laboratory.

You will discover why the status of a person does not depend on their material substrate. We will examine how control over the definitions of identity becomes a tool for political dominance in a high-tech world.

Personal Identity Extends Beyond Biology

Whether a being is a person is determined not by biological origin, but by continuity of consciousness, memory, and the ability to build relationships and plan for the future.

According to John Locke's theory, identity is linked to the psychological persistence of the subject. If a synthetic possesses memories and self-reflection, it performs cognitive functions analogous to those of humans.

An example can be found in the Robobrains from Vault 118. Despite a radical change in body, the preservation of reaction patterns and habits allows for a maintained sense of personal continuity. Biology here is merely a carrier, not the essence of personhood.

Identity as a Functional Process and the Risk of Discrimination

The status of a person is defined by psychological functioning and relationships with the environment, rather than biological species. The approach of functionalism suggests that mental states are defined by the role they play within a system.

When we recognize someone as a person based on their actions and consciousness, the line between human and machine becomes fluid. However, this creates a political risk: the lack of a clear biological criterion opens the door to discrimination.

In Fallout, this is evident in the S.A.F.E. tests in Covenant. The attempt to find the "essence of humanity" serves not as an act of discovery, but as a means of social selection and the exclusion of Gen 3 synths.

Personhood as a Continuum of Capabilities and Relationships

Contemporary ethics suggests that personhood is a continuum. Instead of searching for a single trait, it is more valuable to analyze the capabilities approach, where moral status depends on the possibility of development and experience.

Technologies such as the Pip-Boy or V.A.T.S. create the concept of the extended mind. The boundary between human and tool blurs, which alters the definition of autonomy and introduces new structural dependencies.

The key issue here is power. Control over technological knowledge (as seen in the Brotherhood of Steel) or information (Vault 33) allows for dominance over others by imposing definitions of reality and their own roles.

Summary

The dispute over who constitutes a person is not merely academic. It is a struggle for the right to define the personhood of others. Whoever controls the definitions legitimizes violence or grants rights.

When morality loses the support of a stable civilization, we are exposed in our purest form. Ultimately, it is not technology that defines us, but what we decide to do with another subject when no one is left to enforce the order.

📚 Based on

Fallout and Philosophy
()
The MIT Press
ISBN: 9780262542067

👤 About the book's author

Nathan Kellen

Kansas State University

Nathan Kellen is an American philosopher and Teaching Assistant Professor in the Department of Philosophy at Kansas State University. He earned his Ph.D. in philosophy from the University of Connecticut in 2019, where his doctoral research focused on pluralisms concerning truth and logic. Dr. Kellen specializes in metaphysics, philosophy of logic, and the history of analytic philosophy, with further research interests in social epistemology, theories of truth, and animal ethics. In addition to his theoretical work and his role as co-editor of the Michael Dummett Project, Kellen has contributed extensively to public philosophy and popular culture studies. He is a co-editor of the second edition of The Nature of Truth: Classic and Contemporary Perspectives (MIT Press, 2021) and Fallout and Philosophy: Thinking Outside the Shelter (Wiley-Blackwell, 2026).

Mind map: Philosophy of Subjectivity and Power in the Fallout Universe

📖 Glossary

Funkcjonalizm
Teoria głosząca, że stan psychiczny definiuje pełniona przez niego rola w systemie, a nie materiał (biologiczny czy sztuczny), z którego jest zbudowany.
Enaktywizm
Podejście uznające, że tożsamość i poznanie wyłaniają się poprzez aktywne działanie podmiotu w jego środowisku, a nie tylko z wewnętrznych procesów.
Hipoteza rozszerzonego umysłu
Koncepcja zakładająca, że narzędzia zewnętrzne (np. smartfon czy Pip-Boy) mogą stać się integralną częścią systemu poznawczego człowieka.
Niesprawiedliwość epistemiczna
Sytuacja, w której podmiot jest dyskryminowany lub nieuznawany za wiarygodne źródło wiedzy ze względu na uprzedzenia dotyczące jego tożsamości.
Podejście zdolnościowe
Metoda oceny statusu moralnego oparta na realnych możliwościach istoty (np. zdolność do relacji, zabawy), a nie na jej biologicznej esencji.
Dolina niesamowitości
Zjawisko psychologiczne, w którym niemal idealne podobieństwo robota do człowieka budzi w obserwatorze uczucie dyskomfortu lub lęku.

Frequently Asked Questions

What makes a being a person, if not its biological origin?
A person is defined by psychological functions such as consciousness, memory, the capacity to suffer, building relationships, and recognizing ethical reasons. According to John Locke's theory, the continuity of consciousness and memory of one's own experiences is key, allowing subjectivity to be maintained regardless of the material medium.
Does the status of a person depend on biology, or rather on the way of psychological functioning and relationships with the environment?
The status of a person is determined by the way of psychological functioning and relationships with the environment, not by biology, which ceases to automatically decide moral status. A person is treated as a process and a lasting pattern of connections between memory, intentions, and action, where the key is the role played in the cognitive system, rather than the material in which it is implemented.
What determines that we recognize someone as a person if biology is not the sole criterion?
The category of a person does not have to coincide with the species Homo sapiens, because personality in a normative and legal sense is not exclusively a biological fact. Moral status can be based on capacities such as self-reflection, autonomy, or the ability to develop relationships and emotional bonds, regardless of the being's biological substrate.
How do cognitive and physical assistive technologies change the definition of an autonomous human, and what social risks do they carry?
These technologies blur the line between human and machine, changing the definition of an autonomous human from a closed biological unit into a human-technology system. They bring risks in the form of dependence on external infrastructure and control over the user by technology providers. Additionally, they may lead to structural coercion for enhancements and the perpetuation of economic inequalities at a biological level.
Does the fact that someone was artificially created as a product give the right to treat them as property instead of as a person?
No, the fact of being a product does not grant the right to treat a subject as property. If the creative process has resulted in a conscious and autonomous entity, the category of ownership becomes morally unacceptable, because genesis does not necessarily determine moral status.
Why is the dispute over the definition of a person and subjectivity becoming a political problem and a matter of power?
This dispute becomes a political issue because, in the absence of a scientific resolution, specific entities must establish the criteria for recognizing a person. Power manifests here in the ability to define others, control access to technology, and determine who possesses rights and against whom violence can be legally used.
How does power control individuals beyond the simple use of violence, and what models of social organization emerge in the world of the Wasteland?
Power controls individuals by designing the environment, norms, and categories of normality, making subordination a rational choice for them in the name of security. In the world of the Wasteland, various models of social order emerge: from bureaucracy and statehood (NCR), through military hierarchy (Caesar's Legion) and technocratic resource control (Brotherhood of Steel), to cooperation based on interdependence and common goals.
How does the Brotherhood of Steel's control over technology transform security into a tool of political power?
The Brotherhood of Steel transforms security into a tool of power by establishing a monopolistic right to decide which technologies are dangerous and who may use them. Consequently, any attempt to challenge this monopoly is presented as evidence of society's lack of readiness to use knowledge responsibly.
How does control over knowledge and information translate into real power and social exclusion?
Control over knowledge and information allows for the imposition of boundaries of competence and limits a community's ability to independently describe problems and design alternatives. This translates into exclusion through epistemic injustice, where identity-based prejudices lower an individual's credibility or a lack of conceptual resources prevents them from communicating their own experiences.
How does control over technology and information translate into the exercise of political and social power?
Control over technology and information allows for the shaping of social order and determines the range of actions possible for various groups, becoming a condition for participation in social life. In the era of digital infrastructure, entities controlling these resources can co-shape the flow of information and the decision-making field, which can lead to dominance over how people perceive the world.
How do access to information and changes in cognitive categories affect individual freedom within a system of control?
Access to information and changes in cognitive categories are crucial for freedom because the most effective power shapes the environment so that actions benefiting the system seem consistent with the individual's own reason. Emancipatory knowledge requires the ability to reconstruct one's own beliefs, the possibility of questioning authorities, and the exploration of alternative interpretations of reality.
How does control over information and definitions translate into real political power in the world of Fallout?
Control over information and definitions allows for the justification of monopolies, the exploitation of others, and the concentration of power under the pretext of care or security. Power on a semantic dimension determines social decisions and shapes cognitive reality, making those deprived of access to knowledge dependent even while retaining formal rights of choice.

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